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package Image::Base ; # Documented at the __END__ # $Id: Base.pm,v 1.8 2000/05/25 20:45:54 root Exp $ use strict ; use vars qw( $VERSION ) ; $VERSION = '1.07' ; use Carp qw( croak ) ; use Symbol () ; # All the supplied methods are expected to be inherited by subclasses; some # will be adequate, some will need to be overridden and some *must* be # overridden. ### Private methods # # _get object # _set object sub _get { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; $self->{shift()} ; } sub _set { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; my $field = shift ; $self->{$field} = shift ; } sub DESTROY { ; # Save's time } ### Public methods sub new { croak __PACKAGE__ . "::new() must be overridden" } sub xy { croak __PACKAGE__ . "::xy() must be overridden" } sub load { croak __PACKAGE__ . "::load() must be overridden" } sub save { croak __PACKAGE__ . "::save() must be overridden" } sub set { croak __PACKAGE__ . "::set() must be overridden" } sub get { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; my @result ; push @result, $self->_get( shift() ) while @_ ; wantarray ? @result : shift @result ; } sub new_from_image { # Object method my $self = shift ; # Must be an image to copy my $class = ref( $self ) || $self ; my $newclass = shift ; # Class of target taken from class or object croak "new_from_image() cannot read $class" unless $self->can( 'xy' ) ; my( $width, $height ) = $self->get( -width, -height ) ; # If $newclass was an object reference we inherit its characteristics # except for width/height and any arguments we've supplied. my $obj = $newclass->new( @_, -width => $width, -height => $height ) ; croak "new_from_image() cannot convert to " . ref $obj unless $obj->can( 'xy' ) ; for( my $x = 0 ; $x < $width ; $x++ ) { for( my $y = 0 ; $y < $height ; $y++ ) { $obj->xy( $x, $y, $self->xy( $x, $y ) ) ; } } $obj ; } sub line { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; my( $x0, $y0, $x1, $y1, $colour ) = @_ ; if( $x0 == $x1 ) { ( $y0, $y1 ) = ( $y1, $y0 ) if $y0 > $y1 ; for( my $y = $y0 ; $y <= $y1 ; $y++ ) { $self->xy( $x0, $y, $colour ) ; } } else { # Line algorithm from Computer Graphics Principles and Practice. ( $x0, $y0, $x1, $y1 ) = ( $x1, $y1, $x0, $y0 ) if $x0 > $x1 ; my $dy = $y1 - $y0 ; my $dx = $x1 - $x0 ; my $m = $dx == 0 ? $dy : $dy / $dx ; my $y = $y0 ; for( my $x = $x0 ; $x <= $x1 ; $x++ ) { $self->xy( $x, int $y, $colour ) ; $y += $m ; } } } sub ellipse { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; my( $x0, $y0, $x1, $y1, $colour ) = @_ ; ( $x0, $y0, $x1, $y1 ) = ( $x1, $y1, $x0, $y0 ) if $x0 > $x1 ; my $ox = $x1 > $x0 ? ( ( $x1 - $x0 ) / 2 ) + $x0 : ( ( $x0 - $x1 ) / 2 ) + $x1 ; my $oy = $y1 > $y0 ? ( ( $y1 - $y0 ) / 2 ) + $y0 : ( ( $y0 - $y1 ) / 2 ) + $y1 ; my $a = abs( $x1 - $x0 ) / 2 ; my $b = abs( $y1 - $y0 ) / 2 ; my $aa = $a ** 2 ; my $bb = $b ** 2 ; # Midpoint ellipse algorithm from Computer Graphics Principles and Practice. my $x = 0 ; my $y = $b ; my $d1 = $bb - ( $aa * $b ) + ( $aa / 4 ) ; $self->_ellipse_point( $ox, $oy, $x, $y, $colour ) ; while( ( $aa * ( $y - 0.5 ) ) > ( $bb * ( $x + 1 ) ) ) { if( $d1 < 0 ) { $d1 += ( $bb * ( ( 2 * $x ) + 3 ) ) ; ++$x ; } else { $d1 += ( ( $bb * ( ( 2 * $x ) + 3 ) ) + ( $aa * ( ( -2 * $y ) + 2 ) ) ) ; ++$x ; --$y ; } $self->_ellipse_point( $ox, $oy, $x, $y, $colour ) ; } my $d2 = ( $bb * ( ( $x + 0.5 ) ** 2 ) ) + ( $aa * ( ( $y - 1 ) ** 2 ) ) - ( $aa * $bb ) ; while( $y > 0 ) { if( $d2 < 0 ) { $d2 += ( $bb * ( ( 2 * $x ) + 2 ) ) + ( $aa * ( ( -2 * $y ) + 3 ) ) ; ++$x ; --$y ; } else { $d2 += ( $aa * ( ( -2 * $y ) + 3 ) ) ; --$y ; } $self->_ellipse_point( $ox, $oy, $x, $y, $colour ) ; } } sub _ellipse_point { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; my( $ox, $oy, $rx, $ry, $colour ) = @_ ; $self->xy( $ox + $rx, $oy + $ry, $colour ) ; $self->xy( $ox - $rx, $oy - $ry, $colour ) ; $self->xy( $ox + $rx, $oy - $ry, $colour ) ; $self->xy( $ox - $rx, $oy + $ry, $colour ) ; } sub rectangle { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; my( $x0, $y0, $x1, $y1, $colour, $fill ) = @_ ; if( defined $fill and $fill ) { $self->_filled_rectangle( $x0, $y0, $x1, $y1, $colour ) ; } else { # A rectangle is simply four lines... $self->line( $x0, $y0, $x1, $y0, $colour ) ; $self->line( $x1, $y0, $x1, $y1, $colour ) ; $self->line( $x1, $y1, $x0, $y1, $colour ) ; $self->line( $x0, $y1, $x0, $y0, $colour ) ; } } sub _filled_rectangle { # Object method my $self = shift ; # my $class = ref( $self ) || $self ; my( $x0, $y0, $x1, $y1, $colour ) = @_ ; ( $y0, $y1 ) = ( $y1, $y0 ) if $y0 > $y1 ; for( my $y = $y0 ; $y <= $y1 ; $y++ ) { $self->line( $x0, $y, $x1, $y, $colour ) ; } } 1 ; __END__ =head1 NAME Image::Base - base class for loading, manipulating and saving images. =head1 SYNOPSIS This class should not be used directly. Known inheritors are Image::Xbm and Image::Xpm. use Image::Xpm ; my $i = Image::Xpm->new( -file => 'test.xpm' ) ; $i->line( 1, 1, 3, 7, 'red' ) ; $i->ellipse( 3, 3, 6, 7, '#ff00cc' ) ; $i->rectangle( 4, 2, 9, 8, 'blue' ) ; If you want to create your own algorithms to manipulate images in terms of (x,y,colour) then you could extend this class (without changing the file), like this: # Filename: mylibrary.pl package Image::Base ; # Switch to this class to build on it. sub mytransform { my $self = shift ; my $class = ref( $self ) || $self ; # Perform your transformation here; might be drawing a line or filling # a rectangle or whatever... getting/setting pixels using $self->xy(). } package main ; # Switch back to the default package. Now if you C<require> mylibrary.pl after you've C<use>d Image::Xpm or any other Image::Base inheriting classes then all these classes will inherit your C<mytransform()> method. =head1 DESCRIPTION =head2 new_from_image() my $bitmap = Image::Xbm->new( -file => 'bitmap.xbm' ) ; my $pixmap = $bitmap->new_from_image( 'Image::Xpm', -cpp => 1 ) ; $pixmap->save( 'pixmap.xpm' ) ; Note that the above will only work if you've installed Image::Xbm and Image::Xpm, but will work correctly for any image object that inherits from Image::Base and respects its API. You can use this method to transform an image to another image of the same type but with some different characteristics, e.g. my $p = Image::Xpm->new( -file => 'test1.xpm' ) ; my $q = $p->new_from_image( ref $p, -cpp => 2, -file => 'test2.xpm' ) ; $q->save ; =head2 line() $i->line( $x0, $y0, $x1, $y1, $colour ) ; Draw a line from point ($x0,$y0) to point ($x1,$y1) in colour $colour. =head2 ellipse() $i->ellipse( $x0, $y0, $x1, $y1, $colour ) ; Draw an oval enclosed by the rectangle whose top left is ($x0,$y0) and bottom right is ($x1,$y1) using a line colour of $colour. =head2 rectangle() $i->rectangle( $x0, $y0, $x1, $y1, $colour, $fill ) ; Draw a rectangle whose top left is ($x0,$y0) and bottom right is ($x1,$y1) using a line colour of $colour. If C<$fill> is true then the rectangle will be filled. =head2 new() Virtual - must be overridden. Recommend that it at least supports C<-file> (filename), C<-width> and C<-height>. =head2 new_from_serialised() Not implemented. Recommended for inheritors. Should accept a string serialised using serialise() and return an object (reference). =head2 serialise() Not implemented. Recommended for inheritors. Should return a string representation (ideally compressed). =head2 get() my $width = $i->get( -width ) ; my( $hotx, $hoty ) = $i->get( -hotx, -hoty ) ; Get any of the object's attributes. Multiple attributes may be requested in a single call. See C<xy> get/set colours of the image itself. =head2 set() Virtual - must be overridden. Set any of the object's attributes. Multiple attributes may be set in a single call; some attributes are read-only. See C<xy> get/set colours of the image itself. =head2 xy() Virtual - must be overridden. Expected to provide the following functionality: $i->xy( 4, 11, '#123454' ) ; # Set the colour at point 4,11 my $v = $i->xy( 9, 17 ) ; # Get the colour at point 9,17 Get/set colours using x, y coordinates; coordinates start at 0. When called to set the colour the value returned is class specific; when called to get the colour the value returned is the colour name, e.g. 'blue' or '#f0f0f0', etc, e.g. $colour = xy( $x, $y ) ; # e.g. #123456 xy( $x, $y, $colour ) ; # Return value is class specific We don't normally pick up the return value when setting the colour. =head2 load() Virtual - must be overridden. Expected to provide the following functionality: $i->load ; $i->load( 'test.xpm' ) ; Load the image whose name is given, or if none is given load the image whose name is in the C<-file> attribute. =head2 save() Virtual - must be overridden. Expected to provide the following functionality: $i->save ; $i->save( 'test.xpm' ) ; Save the image using the name given, or if none is given save the image using the name in the C<-file> attribute. The image is saved in xpm format. =head1 CHANGES 2000/05/05 Added some basic drawing methods. Minor documentation changes. 2000/05/04 Created. =head1 AUTHOR Mark Summerfield. I can be contacted as <summer@perlpress.com> - please include the word 'imagebase' in the subject line. =head1 COPYRIGHT Copyright (c) Mark Summerfield 2000. All Rights Reserved. This module may be used/distributed/modified under the LGPL. =cut